🕹️ Indie Games 🕹️



I've been creating video games from a young age. I've worked on a variety of games, from a "Papers, please"-inspired telephone operator immersive-sim game to an open-world deep-sea exploration game. I'm skilled in multiple disciplines of game development, such as game design, coding (C#, GML), pixel art, and creative direction. My game engines of choice are Godot and GameMaker, and I'm proficient in both of them.

In February 2023, I released my debut commercial title "Dawngrown", and I'm now working on a new game.


Steam steam Itch.io
Azure from Dawngrown

✨ Highlighted Projects ✨



Click an image below to show more info on a game.

The ones you keep screenshot

Lorem Ipsummon

Words Have Power

Platformer where you, the wizard, explore forbidden ruins and face against the narrator. Words can be dragged and released to cast summoning spells on the environment.

Ludum Dare 55 entry

Release date: April 12th, 2024


The ones you keep screenshot

The ones you keep

Friendship management

Narrative game about reading through messages sent by your firends and deciding who to keep. Game jam submission (came out 4th out of 2000+ on audio category)

Ludum Dare 54 entry

Release date: October 2, 2023


Dawngrown screenshot

Dawngrown

Clean the spreading corruption

a Spreading vile ooze is spreading inside the villagers minds and it is up to the frog healer stop it. Dawngrown challenges various game clichés such as the health and death system. My debut commercial title as an indie dev.

Release date: Feb 14th 2023


Yes, Comrade. screenshot

Yes, Comrade.

Hello, Operator?

Papers please inspired operator game set in chaotic wartime scenario, made in 72 hours for a game jam. Came 34th on overall category out of 2500+ submissions, 11th on audio.

Ludum Dare 51 entry

Release date: October 3, 2022


Gelomancer screenshot

Gelomancer

Slime summoning

The game was about a slime named Cebo venturing through a cave and accidentally finding a magical staff which summons slime minions to solve puzzles for him. The game was unfortunately cancelled 4 years into development due to scope creep and poor gameplay.

Cancelled on September 27, 2019

Deepsea Alchemy screenshot

Deepsea Alchemy

Mineral transmutation

Narrative-heavy submersible excavation and mineral transmutation adventure, made in 72 hours for a game jam.

Ludum Dare 48 entry

Release date: April 27, 2021


Oak Defenders screenshot

Oak Defenders

Tree protection tower defense

Action tower defense game about protecting and growing a tree from a seedling while fighting invasive enemies. a Team collabration made in 72 hours for a game jam.

Ludum Dare 46 entry

Release date: April 24, 2020


Ramen Origins screenshot

Ramen Origins

Immersive cooking

Short adventure about cooking a ramen from ingredients by hand. Made for a game jam in 48 hours.

GMTK Game Jam 2019 entry

Release date: Aug 04, 2019


Elevator Pitch screenshot

Elevator Pitch

Throw and destroy office furniture

You're sick of working like a slave to your greedy pay-to-win game corporation, so you finally face the boss and show who's really the boss while flipping and destroying office furniture.

Ludum Dare 44 entry

Release date: April 30, 2019


How to Bee a Mailbee screenshot

How to Bee a Mailbee

Deliver packages as a bee

Maneuver through tight spaces and slip below walls to pick and deliver packages to their recipents while avoiding the shrinking safe area.

Ludum Dare 42 entry

Release date: August 14, 2018


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