My name is Joonatan Siponen; I'm from Finland, and I've been creating video games from a young age. I've worked on a variety of games, from a "Papers, please"-inspired telephone operator immersive-sim game to an open-world deep-sea exploration game. I'm skilled in multiple disciplines of game development, such as game design, coding (C#, GML), pixel art, and creative direction. My game engines of choice are Godot and GameMaker, and I'm proficient in both of them.
In February 2023, I released my debut commercial title "Dawngrown", and I'm now working on a new game.
Click on highlighted projects below to view more information about them.
a Spreading vile ooze is spreading inside the villagers minds and it is up to the frog healer stop it. Dawngrown challenges various game clichés such as the health and death system. My debut commercial title as an indie dev.
Release date: Feb 14th 2023
The game was about a slime named Cebo venturing through a cave and accidentally finding a magical staff which summons slime minions to solve puzzles for him. The game was unfortunately cancelled 4 years into development due to scope creep and poor gameplay.
Cancelled on September 27, 2019
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