My name is Joonatan Siponen; I'm from Finland, and I've been creating video games from a young age. I've worked on a variety of games, from a "Papers, please"-inspired telephone operator immersive-sim game to an open-world deep-sea exploration game. I'm skilled in multiple disciplines of game development, such as game design, coding (C#, GML), pixel art, and creative direction. My game engines of choice are Godot and GameMaker, and I'm proficient in both of them.
In February 2023, I released my debut commercial title "Dawngrown", and I'm now working on a new game.
I post stuff to my Mastodon and Twitter so check them out if you're interested.
Also I'm doing pixel art work, check it out here for more info.
Click on highlighted projects below to view more information about them.
Narrative game about reading through messages sent by your firends and deciding who to keep. Game jam submission (came out 4th out of 2000+ on audio category)
Ludum Dare 54 entry
Release date: October 2, 2023
a Spreading vile ooze is spreading inside the villagers minds and it is up to the frog healer stop it. Dawngrown challenges various game clichés such as the health and death system. My debut commercial title as an indie dev.
Release date: Feb 14th 2023
Papers please inspired operator game set in chaotic wartime scenario, made in 72 hours for a game jam. Came 34th on overall category out of 2500+ submissions, 11th on audio.
Ludum Dare 51 entry
Release date: October 3, 2022
The game was about a slime named Cebo venturing through a cave and accidentally finding a magical staff which summons slime minions to solve puzzles for him. The game was unfortunately cancelled 4 years into development due to scope creep and poor gameplay.
Cancelled on September 27, 2019
Narrative-heavy submersible excavation and mineral transmutation adventure, made in 72 hours for a game jam.
Ludum Dare 48 entry
Release date: April 27, 2021
Action tower defense game about protecting and growing a tree from a seedling while fighting invasive enemies. a Team collabration made in 72 hours for a game jam.
Ludum Dare 46 entry
Release date: April 24, 2020
Short adventure about cooking a ramen from ingredients by hand. Made for a game jam in 48 hours.
GMTK Game Jam 2019 entry
Release date: Aug 04, 2019
You're sick of working like a slave to your greedy pay-to-win game corporation, so you finally face the boss and show who's really the boss while flipping and destroying office furniture.
Ludum Dare 44 entry
Release date: April 30, 2019
Maneuver through tight spaces and slip below walls to pick and deliver packages to their recipents while avoiding the shrinking safe area.
Ludum Dare 42 entry
Release date: August 14, 2018
If you want to get in touch with me, please use one of the following options.
Note that I will notice and reply to emails faster so if it's something urgent preferably use it instead.
If you want to contact me about my games or personally, send me an email here.
If you don't want it to look too formal or you just want to chat with me, add and DM me through one of these.
Hugimugi#4240
@HugimugiDev
If you're having an issue with my game or other stuff, contact me through here.
Alternatively you can report a bug to the bug tracker system.
In case you are a journalist or a content creator such as a youtuber or streamer, contact me through here.